Reactive Synthesis

Definition

Reactive synthesis is the automatic construction of a strategy or controller that satisfies a temporal specification while interacting indefinitely with an environment.

Why It Matters

It is the offline, specification-first cousin of shielding and runtime enforcement. Instead of checking or correcting a finished controller, synthesis asks whether a correct controller exists and constructs one when possible.

Formalism / Key Objects

  • Variables are partitioned into uncontrollable environment inputs X and controllable system outputs Y.
  • A strategy is a history-dependent function
  • A temporal specification phi is realizable when there exists such a strategy so that every environment input sequence yields a trace satisfying phi.
  • General LTL synthesis is commonly reduced to automata and infinite-duration games, with 2EXPTIME-complete worst-case complexity.
  • Restricted fragments such as Safety LTL, GR(1), or Safety-and-Emerson-Lei can expose more symbolic or specialized algorithms.
  • Safety LTL Automata and Games and Emerson-Lei Game Solving store the reusable automata/game-solving details for the current safety/co-safety synthesis cluster.

Connections

  • Linear Temporal Logic is the standard trace language for many reactive-synthesis problems.
  • Safety Games solve the safety-only case by computing a controller winning region.
  • Emerson-Lei Objectives support richer liveness conditions while retaining symbolic game-solving structure.
  • Shield Synthesis synthesizes a runtime correction layer rather than a full controller from scratch.
  • Invariant Synthesis searches for reusable formulas that certify or guide strategies.

Common Confusions

  • Realizability asks whether a controller exists against all environment moves; satisfiability only asks whether some trace satisfies the formula.
  • Reactive synthesis assumes a boundary between controllable and uncontrollable variables.
  • Safety synthesis is not the same as full LTL synthesis; liveness conditions usually require richer game objectives.

Key Sources